Work
Selected case studies, focused R&D and earlier learning work.
Selected Work
Projects with the clearest connection to artist workflows, lighting and production problem-solving.
Attic Dragon
A Houdini HDA case study covering artist-authored masks, procedural web generation and final lighting integration.
Advanced Node Editor
A visual-tool framework exploring nested systems, live evaluation and understandable artist-facing interactions.
Spectral PathTracer
A CUDA research project exploring wavelength sampling, dispersion and spectral-to-display conversion.
BMW X7 — CGI Integration
A study of integrating a 3D vehicle into a photographic environment.
Trick or Treat — Halloween Dog
A complete personal 3D scene created for a Halloween contest.
Rendering R&D
Deeper renderer work is kept separate from the primary production-facing case studies.
Additional R&D
Smaller technical experiments linked directly to their source or concise project note.
OnceUponATime (.ouat)
An experimental narrative syntax compiled to a small C++ subset, exploring language design and parsing.
MultiVariant Visitor
A focused experiment in type-safe recursive visitation across multiple std::variant values.
Learning Archive
Earlier work retained for context, with its scope and limitations made explicit.