Advanced Node Editor
A modern and robust framework to create interactive graphical node editors with hierarchical subgraph support, real-time evaluation, and an intuitive user interface.
Overview
Advanced Node Editor is a complete solution designed for developers who want to integrate node-based visual systems into their applications. Ideal for game engines, content creation tools, or automation software.
Key Features
Full Management
Create, delete, select, and manipulate nodes.
Validated Connections
Connection system between nodes with type validation.
Subgraphs
Full support for nested graph structures.
Real-Time Evaluation
Dependency-ordered evaluation system.
Modern Interface
Interactive view with zoom, pan, and auto-centering.
Intuitive API
A clear interface for seamless and fast integration.
Installation and Quick Start
Requirements
Make sure you have a C++20 compatible compiler (GCC 10+, Clang 10+, MSVC 2019+) and CMake 3.16+.
Build
mkdir build cd build cmake .. make -j$(nproc)
Initialization Example
#include "NodeEditorAPI.h"
using namespace NodeEditorCore;
// Basic initialization
NodeEditorAPI editor;
editor.initialize();
editor.setWindowSize(1280, 720);
// Define a node type
NodeEditorAPI::NodeDefinition mathNode;
mathNode.type = "math_add";
mathNode.name = "Addition";
mathNode.category = "Math";
mathNode.inputs = {{"A", PinType::Float}, {"B", PinType::Float}};
mathNode.outputs = {{"Result", PinType::Float}};
editor.registerNodeType(mathNode);
// Create and connect
UUID nodeA = editor.createNode("math_add", "Addition 1", Vec2(100, 100));
UUID nodeB = editor.createNode("math_add", "Addition 2", Vec2(300, 100));
UUID connection = editor.connectNodes(nodeA, "Result", nodeB, "A");
API and Customization
The framework is designed to be fully extensible. You can register custom evaluators, create complex node types, and even implement your own rendering.
Evaluator Example
editor.registerEvaluator("math_add", [](const std::vector& inputs) -> std::any {
if (inputs.size() >= 2) {
try {
float a = std::any_cast(inputs[0]);
float b = std::any_cast(inputs[1]);
return a + b;
} catch (const std::bad_any_cast&) {
return 0.0f;
}
}
return 0.0f;
});
MIT License
This project is distributed under the MIT license, offering great freedom for personal and commercial use.
Copyright (c) 2025 Theo Baudoin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.