Résumé
Forging the intersection of light and logic from cinematic visuals to robust production pipelines.
Professional Philosophy
I'm fascinated by how light tells a story, not just how it looks, but how it feels, and how it flows through a pipeline without breaking everything at 2 AM. Whether I'm shaping mood in Unreal Engine, streamlining workflows in Houdini, or debugging a render that refuses to exist, I thrive where visuals and systems collide. To me, lighting isn't just aesthetics; it's an ecosystem where technology and art shake hands, enabling creative visions through stable, efficient, and intelligent tools.
Professional Experience
Arcanum Works
Technical & Pipeline Artist
Lisbon, Portugal • Feb 2025 – Jun 2025
- Architected and implemented the foundational production pipeline for a new studio, designing scalable and flexible workflows to support future artistic and technical growth.
- Engineered automation scripts and processes to significantly improve production efficiency and reduce manual overhead for the art team.
- Spearheaded the integration of key software and proprietary tools, ensuring a seamless and stable pipeline for artists.
Luxant Innovation
Lighting Artist
Lille, France • Mar 2025 – Apr 2025
- Executed high-quality lighting for diverse real-time and offline rendering projects.
Cyber Group Studios
Lighting, Pipeline & Technical Artist
Roubaix, France • Sep 2024 – Dec 2024
- Developed and optimized lighting pipelines tailored for large-scale animation production, increasing team throughput.
- Automated rendering and lighting workflows, liberating artists to focus on creative tasks.
- Acted as a bridge between creative and technical teams to ensure unwavering visual quality and consistency.
- Served as the primary troubleshooter for complex technical issues within the lighting and rendering pipelines.
Lighting Artist
Roubaix, France • Jul 2024 – Sep 2024
- Designed and implemented compelling, story-driven lighting for key scenes in 3D animated series.
- Delivered high-quality, polished renders that consistently met and exceeded creative direction.
- Optimized lighting setups for render performance without compromising artistic integrity.
Vokode
Lighting & Compositing Artist
Paris, France • Apr 2024 – Jun 2024
- Crafted bespoke lighting for high-end advertising campaigns for world-renowned brands including Dior, Citroën, and Vichy.
- Seamlessly integrated 3D lighting elements into advanced Nuke compositing workflows, ensuring a cohesive final image.
- Maintained rigorous artistic and technical consistency across all project deliverables, from initial lookdev to final output.
UNXD
Lead Lighting Artist
Dubai, UAE • Dec 2022 – Aug 2023
- Spearheaded a team of lighting artists on high-profile projects, providing mentorship and technical leadership.
- Orchestrated the delivery of world-class real-time visuals for luxury clients such as Dolce & Gabbana and Jacob & Co.
- Designed and documented efficient lighting workflows, enhancing team productivity and visual quality.
- Resolved complex real-time lighting challenges in Unreal Engine, ensuring stable and performant results.
Lighting & Lookdev Artist
Dubai, UAE • Sep 2022 – Nov 2022
- Developed dynamic real-time lighting environments for immersive digital fashion showcases.
- Engineered and optimized PBR materials for hyper-realistic textures, with a focus on fabric and fine details.
- Streamlined complex scenes for optimal real-time rendering performance in Unreal Engine.
Education & Certifications
Virtual Production Graphic Designer Certification
Travelling • Nov 2023
Lighting for VFX Certification
Technicolor Creative Studio Academy • Jun 2022 – Aug 2022
Master's Degree in 3D & Cinema
ÉCOLE BRASSART • Sep 2020 – Jul 2022
Technical Degree in Video Game Art
Créajeux • 2017 – 2020