Professional Philosophy

I'm fascinated by how light tells a story, not just how it looks, but how it feels, and how it flows through a pipeline without breaking everything at 2 AM. Whether I'm shaping mood in Unreal Engine, streamlining workflows in Houdini, or debugging a render that refuses to exist, I thrive where visuals and systems collide. To me, lighting isn't just aesthetics; it's an ecosystem where technology and art shake hands, enabling creative visions through stable, efficient, and intelligent tools.

Professional Experience

Arcanum Works

Technical & Pipeline Artist

Lisbon, Portugal • Feb 2025 – Jun 2025

  • Architected and implemented the foundational production pipeline for a new studio, designing scalable and flexible workflows to support future artistic and technical growth.
  • Engineered automation scripts and processes to significantly improve production efficiency and reduce manual overhead for the art team.
  • Spearheaded the integration of key software and proprietary tools, ensuring a seamless and stable pipeline for artists.

Luxant Innovation

Lighting Artist

Lille, France • Mar 2025 – Apr 2025

  • Executed high-quality lighting for diverse real-time and offline rendering projects.

Cyber Group Studios

Lighting, Pipeline & Technical Artist

Roubaix, France • Sep 2024 – Dec 2024

  • Developed and optimized lighting pipelines tailored for large-scale animation production, increasing team throughput.
  • Automated rendering and lighting workflows, liberating artists to focus on creative tasks.
  • Acted as a bridge between creative and technical teams to ensure unwavering visual quality and consistency.
  • Served as the primary troubleshooter for complex technical issues within the lighting and rendering pipelines.

Lighting Artist

Roubaix, France • Jul 2024 – Sep 2024

  • Designed and implemented compelling, story-driven lighting for key scenes in 3D animated series.
  • Delivered high-quality, polished renders that consistently met and exceeded creative direction.
  • Optimized lighting setups for render performance without compromising artistic integrity.

Vokode

Lighting & Compositing Artist

Paris, France • Apr 2024 – Jun 2024

  • Crafted bespoke lighting for high-end advertising campaigns for world-renowned brands including Dior, Citroën, and Vichy.
  • Seamlessly integrated 3D lighting elements into advanced Nuke compositing workflows, ensuring a cohesive final image.
  • Maintained rigorous artistic and technical consistency across all project deliverables, from initial lookdev to final output.

UNXD

Lead Lighting Artist

Dubai, UAE • Dec 2022 – Aug 2023

  • Spearheaded a team of lighting artists on high-profile projects, providing mentorship and technical leadership.
  • Orchestrated the delivery of world-class real-time visuals for luxury clients such as Dolce & Gabbana and Jacob & Co.
  • Designed and documented efficient lighting workflows, enhancing team productivity and visual quality.
  • Resolved complex real-time lighting challenges in Unreal Engine, ensuring stable and performant results.

Lighting & Lookdev Artist

Dubai, UAE • Sep 2022 – Nov 2022

  • Developed dynamic real-time lighting environments for immersive digital fashion showcases.
  • Engineered and optimized PBR materials for hyper-realistic textures, with a focus on fabric and fine details.
  • Streamlined complex scenes for optimal real-time rendering performance in Unreal Engine.

Education & Certifications

Virtual Production Graphic Designer Certification

Travelling • Nov 2023

Lighting for VFX Certification

Technicolor Creative Studio Academy • Jun 2022 – Aug 2022

Master's Degree in 3D & Cinema

ÉCOLE BRASSART • Sep 2020 – Jul 2022

Technical Degree in Video Game Art

Créajeux • 2017 – 2020

Core Competencies

Development & Pipeline

Languages: C++, Python
Pipeline Architecture & Automation
Graphics APIs: Vulkan, DirectX 12
Shading Languages: HLSL, GLSL
Performance Optimization: GPU & CPU Profiling

Lighting & Rendering

Engines: Unreal Engine (Lumen), Unity (HDRP)
DCCs: Maya, Houdini, Nuke
Cinematic & Environmental Lighting
Physically Based Rendering (PBR) & Lookdev
Color Grading & HDR Pipelines