Arcanum Works
Technical & Pipeline Artist
Freelance contract
Production pipeline architecture, artist tools and workflow integration.
I help artists work efficiently by building reliable tools,
solving production bottlenecks and improving lighting and rendering workflows.
Production experience across animation, VFX, advertising
and real-time projects.
France · Open to full-time studio opportunities
Unreal Engine · Houdini · Maya · Nuke · Python · C++
Start with the reel that matches the role you are hiring for.
Studio experience across pipeline, technical lighting and team leadership.
Arcanum Works
Production pipeline architecture, artist tools and workflow integration.
Cyber Group Studios
Lighting workflows, render automation and technical support for animation production.
UNXD
Promoted from Lighting Artist after one month, then led real-time lighting, workflow design and Unreal Engine troubleshooting.
Vokode
Lighting and compositing for advertising productions including Dior, Citroën and Vichy.
Selected technical, procedural and image-production work.
A Houdini HDA case study covering artist-authored masks, procedural web generation and final lighting integration.
A visual-tool framework exploring nested systems, live evaluation and understandable artist-facing interactions.
A study of integrating a 3D vehicle into a photographic environment.
Production workflows and artist support first, with development depth where the work requires it.
Unreal Engine · Houdini · Maya · Nuke · Blender · RenderMan · Redshift
I first reproduce the issue with the artist who encounters it.
I avoid replacing a pipeline when a focused tool can solve the problem.
A useful error message explains what failed and what the artist can do next.
I started in lighting. My move into pipeline work came from repeatedly running into the same production problems, fragile scene setup, late render failures and tools that made sense technically but not to the artists using them.
That lighting background still shapes how I build tools, the workflow has to serve the image, not the other way around.
I am currently looking for Technical Artist, Pipeline Artist or Technical Lighting positions in animation, VFX, games and real-time production.
Based in France.
Open to on-site, hybrid or remote opportunities depending on location.