Open to studio roles in France and Europe

TECHNICAL / PIPELINE ARTIST

I help artists work efficiently by building reliable tools,
solving production bottlenecks and improving lighting and rendering workflows.

Production experience across animation, VFX, advertising
and real-time projects.

France · Open to full-time studio opportunities

Unreal Engine · Houdini · Maya · Nuke · Python · C++

Reels

Start with the reel that matches the role you are hiring for.

Production Experience

Studio experience across pipeline, technical lighting and team leadership.

Arcanum Works

Technical & Pipeline Artist

Feb 2025 – Jun 2025
Freelance contract

Production pipeline architecture, artist tools and workflow integration.

Cyber Group Studios

Lighting, Pipeline & Technical Artist

Sep 2024 – Dec 2024

Lighting workflows, render automation and technical support for animation production.

UNXD

Lead Lighting Artist

Oct 2022 – Aug 2023

Promoted from Lighting Artist after one month, then led real-time lighting, workflow design and Unreal Engine troubleshooting.

Vokode

Lighting & Compositing Artist

Apr 2024 – Jun 2024

Lighting and compositing for advertising productions including Dior, Citroën and Vichy.

Selected Work

Selected technical, procedural and image-production work.

Specialization

Production workflows and artist support first, with development depth where the work requires it.

Primary

  • Technical Art
  • Pipeline Workflows
  • Artist Tools
  • Lighting & Rendering Support

Strong Working Knowledge

  • Unreal Engine
  • Houdini
  • Maya
  • Nuke
  • Python
  • Git / Perforce

Additional Depth

  • C++
  • GPU Rendering
  • Shaders
  • Renderer Architecture

Software

Unreal Engine · Houdini · Maya · Nuke · Blender · RenderMan · Redshift

How I Work

Listen to artists

I start by understanding where time is lost, which errors repeat, and what artists actually need during production.

Fit the existing pipeline

I prefer focused, maintainable solutions that integrate with current tools rather than forcing teams to rebuild their workflow.

Make failures understandable

Tools should validate early, report errors clearly and help artists recover without requiring constant technical assistance.

Document and support

A tool is only useful when artists can trust it, understand it and continue using it after its initial development.

About

I began my career in lighting and gradually moved toward technical art and pipeline work after repeatedly encountering production problems that could be solved through better tools and workflows.

This background helps me understand both sides of production: the visual goals artists are trying to achieve and the technical systems required to deliver them reliably.

I am particularly interested in artist-facing tools, lighting and rendering workflows, production automation and technical support.

Open to Studio Opportunities

I am currently looking for Technical Artist, Pipeline Artist or Technical Lighting positions in animation, VFX, games and real-time production.

Based in France.
Open to on-site, hybrid or remote opportunities depending on location.