Théo Baudoin-Malnoë
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Blog

Technical reflections and experience reports on lighting and pipeline development.

2025.07.31
C++20 Architecture Rendering

Building a C++20 Modern QMC Sampler for Offline Rendering

Discover how to build a modern QMC sampler for offline rendering in C++20. Complete guide with mathematics and C++20 implementation.

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2024.11.15
C++20 Rendering Virtual Machine

Photon-Centric Shading with VM-Based Interpretive Transport : Making Light Programmable in C++20

What if every photon could run a program? Explore a C++20 rendering engine where light is treated as bytecode and materials are virtual interpreters. Full implementation, architecture, and debugging tools explained.

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