ADVANCED NODE EDITOR

Reusable Visual Tool Framework

WHY I BUILT IT

I wanted to explore how artist-facing node tools can remain understandable while supporting nested systems and live evaluation.

Example of a small game engine made with the node editor

WHAT I DESIGNED

  • Stable node and connection identifiers
  • Type-safe connection validation
  • Hierarchical subgraphs
  • Dependency-based evaluation
  • Extensible node registration
  • Interaction patterns for pan, zoom and selection

PRODUCTION RELEVANCE

The project strengthened my ability to design extensible interfaces, reason about dependencies and build tools that expose complex systems without overwhelming their users.

What I learned

I learned that reliable connection validation is as important as flexible graph architecture. Nested graphs need clear navigation so complexity does not overwhelm the user. Separating editing, evaluation and extension points makes the framework easier to reason about.

Credits and confidentiality

Production
Personal project
Role
Project creator — framework, interaction design and C++ implementation
Work by others
ImGui, CMake and the C++ toolchain are third-party technologies. No third-party production artwork is shown.
Confidentiality
No NDA. The source code is public on GitHub.