Théo Baudoin-Malnoë

Lighting Artist &
Pipeline Developer

Invisible tools. A light that speaks for you.

Projects

Technical and artistic selections.

Skills

Technical stack and artistic expertise.

Development

Modern C++ (C++17/20)
Pipeline architecture
Graphics APIs (Vulkan, DirectX 12)
Shaders (HLSL, GLSL)
GPU/CPU optimization
Python for production tools

Lighting & Rendering

Cinematic lighting
Physically Based Rendering
Real-time Ray Tracing
Global Illumination
Color grading & Post-process
HDR Pipeline

Tools & Engines

Unreal Engine 4/5
Proprietary engines
Houdini, Maya, Nuke, Blender
Perforce, Git
Redshift, RenderMan, Arnold
RealityScan, PTGui
Build systems (CMake, Premake)

Approach

My way of designing lighting and code to serve the project.

Code as a facilitator

I design each tool with its integration in mind. The goal is to simplify the work of artists and streamline production by creating robust technical solutions that support the creative vision without constraining it.

My experience in lighting allows me to develop tools that address the concrete challenges of teams, always placing performance and narrative quality at the heart of the architecture.

Performance and Stability

Every line of code is designed for performance. I optimize to ensure smoothness and stability.

Collaboration and Clarity

Clear communication between teams is essential. I provide complete documentation and active support.

Pragmatic Innovation

I integrate recent technologies thoughtfully, prioritizing solutions that have proven themselves in production.

About

Profile

More than 5 years of experience in pipeline development and lighting for the AAA industry. Passionate about the intersection between efficient code and mastered visual expression.

LocationFrance (Remote OK)
LanguagesFrench, English (Professional)
AvailabilityFreelance / Full-time

Career

After training in computer graphics, I started as a Lighting Artist before moving towards technical tool development. This dual skill set allows me to create efficient bridges between the artistic and technical worlds.

I have contributed to several AAA productions where I developed lighting optimization tools and custom rendering systems. My approach systematically combines technical performance and visual quality.

Let's work together

Available for freelance projects and full-time opportunities.